Large City: Li̊ry̼om Ji̊ Qi̊v

Li̊ry̼om Ji̊ Qi̊v

Li̊ry̼om Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceVātuchàjù Region
RegionYǐkh Hě Maquis
Founded1097
Community LeaderLord Trg̈mèqtho
Area82 km2 (32 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1936 m (6351 ft)
Average Yearly Precipitation253 cm/y (99 in/y)
Population19304
Population Density235 people per km2 (603 people per mi2)
Town AuraEnchantment
Naming
Native nameLi̊ry̼om Ji̊ Qi̊v
Pronunciation/li̘r/ /j̼om/
Direct Translation[contract] [only]
Translation[Not Yet Translated]

Li̊ry̼om Ji̊ Qi̊v (/li̘r/ /j̼om/ [contract] [only]) is a subtropical Large City located in the Vātuchàjù Region of the Tetburland.

The name Li̊ry̼om Ji̊ Qi̊v is derived from the Sylvin language, as Li̊ry̼om Ji̊ Qi̊v was founded by Zêlêm, who was culturaly Tauran.

Climate

Li̊ry̼om Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Li̊ry̼om Ji̊ Qi̊v receives an average of 253 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the summer. Li̊ry̼om Ji̊ Qi̊v covers an area of nearly 82 km2 (32 mi2), and an average elevation of 1936 m (6351 ft) above sea level.

Overview

Li̊ry̼om Ji̊ Qi̊v was founded durring the late 12th century in spring of the year 1097, by Zêlêm. The establishment of Li̊ry̼om Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Li̊ry̼om Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.

Li̊ry̼om Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Li̊ry̼om Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Li̊ry̼om Ji̊ Qi̊v is buildings are arranged within a network of crampt cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Li̊ry̼om Ji̊ Qi̊v's failry decent fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Li̊ry̼om Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Li̊ry̼om Ji̊ Qi̊v long.

Civic Infrastructure

Li̊ry̼om Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Li̊ry̼om Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Li̊ry̼om Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Li̊ry̼om Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Li̊ry̼om Ji̊ Qi̊v's parks.

Li̊ry̼om Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Li̊ry̼om Ji̊ Qi̊v.

Li̊ry̼om Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Li̊ry̼om Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Li̊ry̼om Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Li̊ry̼om Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Li̊ry̼om Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Li̊ry̼om Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Li̊ry̼om Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Li̊ry̼om Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Li̊ry̼om Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Li̊ry̼om Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Li̊ry̼om Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Li̊ry̼om Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Li̊ry̼om Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Li̊ry̼om Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Li̊ry̼om Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Li̊ry̼om Ji̊ Qi̊v's natural decorations nor waterways.

Li̊ry̼om Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Li̊ry̼om Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Li̊ry̼om Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Li̊ry̼om Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Li̊ry̼om Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is skipped in Li̊ry̼om Ji̊ Qi̊v.

The Kamadan near Li̊ry̼om Ji̊ Qi̊v are known to be a mutant strain of the creature.

Li̊ry̼om Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Mysticism energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 58
  • Farm Laborer: 83
  • Hunters: 71
  • Milk Maids: 53
  • Ranchers: 24
  • Ranch Hands: 55
  • Shepherds: 49
    • Farmland: 77409 m2
    • Cattle and Similar Creatures: 4826
    • Poultry: 57912
    • Swine: 3860
    • Sheep: 193
    • Goats: 38
    • Horses, Mounts, and Beasts of Burden: 1930

Craftsmen

  • Arms and Toolmakers: 38
  • Blacksmiths: 44
  • Bookbinders: 25
  • Buckle-makers: 25
  • Cabinetmakers: 44
  • Candlemakers: 58
  • Carpenters: 59
  • Clothmakers: 52
  • Coach and Harness Makers: 20
  • Coopers: 50
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 18
  • Cutlers: 16
  • Fabricworkers: 47
  • Farrier: 116
  • Furriers: 12
  • Glassworkers: 60
  • Gunsmiths: 38
  • Harness-Makers: 18
  • Hatters: 39
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 55
  • Locksmiths: 19
  • Matchstick makers: 31
  • Musical Instrument Makers: 28
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 28
  • Plasterers: 25
  • Pursemakers: 32
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 19
  • Saddlers: 35
  • Scabbardmakers: 40
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 19
  • Soap and Tallow Workers: 70
  • Tailors: 124
  • Tanners: 24
  • Upholsterers: 27
  • Watchmakers: 25
  • Weavers: 53
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 25
  • Booksellers: 31
  • Butchers: 52
  • Chandlers: 48
  • Chicken Butchers: 57
  • Entrepreneurs: 20
  • Fine Clothiers: 48
  • Fishmongers: 50
  • Florists: 11
  • Potion Sellers: 32
  • Resellers: 68
  • Spice Merchants: 25
  • Wine-sellers: 42
  • Wheelwright: 29
  • Woodsellers: 18

Service workers

  • Bakers: 120
  • Barbers: 94
  • Coachmen: 27
  • Cooks: 74
  • Doctors: 44
  • Gamekeepers: 30
  • Grooms: 17
  • Hairdressers: 71
  • Healers: 54
  • Housekeepers: 62
  • Housemaids: 128
  • House Stewards: 55
  • Inns: 18
  • Laundry maids: 34
  • Maidservants: 62
  • Nursery Maids: 36
  • Pastrycooks: 66
  • Restaurateur: 71
  • Tavern Keepers: 87

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 37
  • In-Town Couriers: 42
  • Long Haul Couriers: 47
  • Dockyard Workers: 41
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 46
  • Millers: 44
  • Miners: 47
  • Oilmen and Polishers: 29
  • Postmen: 44
  • Pure Finder: 25
  • Skinners: 55
  • Sugar Refiners: 10
  • Tosher: 29
  • Warehousemen: 62
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 23
  • Alchemist: 29
  • Clerk: 37
  • Dentists: 18
  • Educators: 50
  • Engineers: 28
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 26
  • Civil Clerks: 42
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 45
  • Fixers: 21
  • Kami Clerk: 36
  • Landlords: 35
  • Lawyers: 23
  • Legend Keepers: 33
  • Militia Officers: 214
  • Monks, Monastic: 71
  • Monks, Civic: 64
  • Historian, Oral: 43
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 48
  • Priests: 91
  • Rangers: 26
  • Rat Catchers: 30
  • Scholars: 31
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 82
  • Military Officers: 64

Cottage Industries

  • Brewers: 58
  • Comfort Services: 83
  • Enchanters: 21
  • Herbalists: 20
  • Jaminators: 62
  • Needleworkers: 64
  • Potters: 32
  • Preserve Makers: 60
  • Quilters: 26
  • Seamsters: 96
  • Spinners: 56
  • Tinker: 21
  • Weaver: 43

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 31
  • Costumers: 11
  • Dancers: 23
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 52
  • Painters, Art: 10
  • Playwrights: 20
  • Sculptors, Art: 16
  • Wood Carvers: 68
  • Writers: 68

Produce Industries

  • Butter Churners: 62
  • Canners: 52
  • Cheesmakers: 71
  • Ice Merchants: 8
  • Millers: 37
  • Picklers: 32
  • Smokers: 23
  • Stockmakers: 21
  • Tobacconists: 29
  • Tallowmakers: 41

7335 of Li̊ry̼om Ji̊ Qi̊v's population work within a Foundational Occupation.

11583 of Li̊ry̼om Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 386 (2%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Li̊ry̼om Ji̊ Qi̊v since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Li̊ry̼om Ji̊ Qi̊v's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a shortbow of Augury, an a shortbow imbued with notable amounts of Augury energies was created near Li̊ry̼om Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History